![]() | Sudoku Improvements |
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31 Oct 2011, 17:15
Arnd R.Strube (52 posts) |
Hi all, I was wondering who else has undertaken to make improvements to the original Sudoku game, and what they were. So far, what I have done, is this: - Selection is saved always, e.g. Continue and Exit. Another thing I was thinking of adding was a “Sudoku Generator” of sorts, that is, the capibility to generate new games on each level. Anyone who would like to discuss these improvements & ways to implement them would be appreciated. For example, I use an additional array called “locked”, that I fill with the original puzzle string. Later in the game, I just have a method isTileLocked(x,y) return true if the corresponding value is non-zero. This is of course saved like the puzzle array. A. Robert |
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12 Nov 2011, 18:02
Ed Burnette (1316 posts) |
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18 Nov 2011, 19:24
Arnd R.Strube (52 posts) |
That’s great – I will take a good look at these. Really interesting stuff….. A. Robert |
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04 Dec 2011, 19:51
lou hattie (1 post) |
Well I love to solve sudoku, and the more they change it the better, I think |
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14 Mar 2013, 15:01
haiderali mehboob lakhani (2 posts) |
Robert,Can you mail me or post the improvements you made on the sudoku example? if its okay with you…. |
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15 Mar 2013, 08:43
Arnd R.Strube (52 posts) |
I haven’t looked at it for months now, because I didn’t have much of a chance to work with Android since 2011. I just discovered Sudoku isn’t even installed on my phone anymore. If you are patient, I’ll see what I can do. I can’t even remember exactly what improvements I made, but I did like the result ;-). Cheers P.S. Could you kindly remove your other post in TDD for Embedded C. Although it did help to catch my attention, it’s rather confusing in the other thread. Thanks. |
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15 Mar 2013, 16:54
haiderali mehboob lakhani (2 posts) |
if you find the appropriate material you can mail me at lakhani.haider@gmail.com or post it here whichever you are comfortable with …... P.S Highly appreciated your prompt response |
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