![]() | Chapter of AirHockey1 |
|
11 Mar 2013, 11:43
Kelsey Roden (6 posts) |
In this chapter when you create simple_fragment_shader.glsl the first line of code “precision mediump float;” seems to be mispelled according to the Eclipse IDE. I changed it to “precision mediump_foat float;” and that satisified Eclipse. Great book by the way, I’m really getting into it and understanding how OpenGL-ES works. |
|
11 Mar 2013, 12:46
Kelsey Roden (6 posts) |
At the end of the chapter I found out that I needed to leave that “mediump” line alone and let eclipse underline it in red. |
|
12 Mar 2013, 19:37
Kevin Brothaler (15 posts) |
Hi Kelsey, Thanks for the feedback! You can safely ignore that warning. I believe there’s a plugin out there that supports GLSL syntax and highlighting, but I haven’t tried it out myself. |
| You must be logged in to comment |

