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    <title>Recent Posts in Augmented Reality @ Home | Pragmatic Forums</title>
    <link>http://forums.pragprog.com/forums/35/posts</link>
    <language>en-us</language>
    <ttl>60</ttl>
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      <title>Using models from sketchup, rhino3d, etc posted by Tim Burt @ Wed, 07 May 2008 08:51:38 -0000</title>
      <description>&lt;p&gt;Hi all. I&amp;#8217;m not sure if this is the right forum for this question &amp;#8211; if not I apologise!&lt;/p&gt;


	&lt;p&gt;I&amp;#8217;ve been experimenting with ARTag over the past few days, and am really excited by the possibilities it seems to open up. I study landscape architecture and can already think of billions of applications!! I&amp;#8217;m having trouble using my own models, however. I&amp;#8217;ve been trying with a range of different models I&amp;#8217;ve created in both sketchup and rhino (including a terrain model with satellite image overlaid, a playground modelled in rhino with several different textures on it, and a few others) and get similar problems with both. Specifically, the models will either:&lt;br /&gt;- appear fragmented, as though they&amp;#8217;ve exploded &lt;br /&gt;- appear correctly, but the materials won&amp;#8217;t appear correctly (again, they appear fragmented)&lt;/p&gt;


	&lt;p&gt;I&amp;#8217;ve tried using wrl, ase and obj formats, with the materials/jpgs in the directory, but can&amp;#8217;t get it to work. Can anyone assist me with this?&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;ALSO&lt;/span&gt;, I&amp;#8217;m keen to buy the book, and was wondering if it would be useful in helping me develop AR applications for things like interactive sunlight simulations. I&amp;#8217;ve seen videos of people doing this, but I&amp;#8217;d have NO idea how to develop such a thing!!&lt;/p&gt;


	&lt;p&gt;Thanks a lot!!&lt;/p&gt;</description>
      <pubDate>Wed, 07 May 2008 08:51:38 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:413:2747</guid>
      <author>Tim Burt</author>
      <link>http://forums.pragprog.com/forums/35/topics/413</link>
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      <title>ARTag SDK posted by Mark Fiala @ Wed, 30 Apr 2008 15:43:17 -0000</title>
      <description>&lt;p&gt;Hello, I&amp;#8217;m Mark Fiala, the creator of ARTag.  If you purchased the book you can download the Rev2K &lt;span class="caps"&gt;SDK&lt;/span&gt; for Windows, Linux, or MacOSX for free (for non-commercial private use that is) at the following link: &lt;a href="http://www.artag.net/sdk_download/artag_sdk_download.php"&gt;http://www.artag.net/sdk_download/artag_sdk_download.php&lt;/a&gt; .  Our regrets for the delay, there was a transition period between when the &lt;span class="caps"&gt;NRC&lt;/span&gt; offered it and it being released to me to distribute.&lt;/p&gt;


	&lt;p&gt;Enjoy!&lt;br /&gt;Mark&lt;/p&gt;</description>
      <pubDate>Wed, 30 Apr 2008 15:43:17 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:304:2688</guid>
      <author>Mark Fiala</author>
      <link>http://forums.pragprog.com/forums/35/topics/304</link>
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      <title>ARTag SDK posted by Mark Hembrow @ Wed, 16 Apr 2008 21:09:05 -0000</title>
      <description>&lt;p&gt;The &lt;span class="caps"&gt;SDK&lt;/span&gt; link above seems to be for windows only and the link in the book to the SDKs is dead citing that it is temporary unavailable. The lib directory in the above &lt;span class="caps"&gt;SDK&lt;/span&gt; only contains C# and windows lib files only, no shared object files. I looked at some blog postings for last year and there were references to specific &lt;span class="caps"&gt;OSX&lt;/span&gt; and Linux ARTag SDKs &lt;a href="http://www.hitlabnz.org/forum/archive/index.php/t-316.html"&gt;link&lt;/a&gt; . The demos run fine on Windows &lt;a href="http://youtube.com/watch?v=VgYAqxK0TSA"&gt;link&lt;/a&gt; but my OpenGL skills are on Mac &lt;span class="caps"&gt;OS X&lt;/span&gt;.&lt;/p&gt;


	&lt;p&gt;Great book even if I am stuck with windows.&lt;/p&gt;


	&lt;p&gt;Self admitting Mac fan boy.&lt;/p&gt;


	&lt;p&gt;Mark&lt;/p&gt;</description>
      <pubDate>Wed, 16 Apr 2008 21:09:05 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:304:2601</guid>
      <author>Mark Hembrow</author>
      <link>http://forums.pragprog.com/forums/35/topics/304</link>
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      <title>ARTag SDK posted by Stephen Cawood @ Wed, 16 Apr 2008 06:30:10 -0000</title>
      <description>&lt;p&gt;there is Linux and &lt;span class="caps"&gt;OSX&lt;/span&gt; code in the &lt;span class="caps"&gt;SDK&lt;/span&gt; and I believe there is also some in the book specific download (called &amp;#8220;code&amp;#8221;) which is available from the main book page on this site: &lt;a href="http://www.pragprog.com/titles/cfar"&gt;http://www.pragprog.com/titles/cfar&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Wed, 16 Apr 2008 06:30:10 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:304:2597</guid>
      <author>Stephen Cawood</author>
      <link>http://forums.pragprog.com/forums/35/topics/304</link>
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      <title>ARTag SDK posted by Mark Hembrow @ Sat, 12 Apr 2008 21:37:30 -0000</title>
      <description>&lt;p&gt;Ok to fix the demo in &lt;span class="caps"&gt;OS X&lt;/span&gt; you need to copy the text_texture.ppm file to the Resources directory in XCode by right click &amp;#8211; add &amp;#8211; Existing Files. Then change main.c on line 23.&lt;/p&gt;


	&lt;p&gt;My main issue is that I need the ARTag code for &lt;span class="caps"&gt;OS X&lt;/span&gt; as well. I would prefer &lt;span class="caps"&gt;OS X&lt;/span&gt; as I have been developing OpenGL apps on the platform as well as Touchlib Multitouch apps using OpenCV and a tweaked Point Gray camera driver.&lt;/p&gt;


	&lt;p&gt;Any chance of the &lt;span class="caps"&gt;OS X&lt;/span&gt; source? Linux would be &lt;span class="caps"&gt;OK I&lt;/span&gt; can compile it on my &lt;span class="caps"&gt;PS3&lt;/span&gt;, I have OpenCV and the &lt;span class="caps"&gt;RSX&lt;/span&gt; workaround running on it.&lt;/p&gt;


	&lt;p&gt;Thanks&lt;/p&gt;


	&lt;p&gt;Mark&lt;/p&gt;</description>
      <pubDate>Sat, 12 Apr 2008 21:37:30 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:304:2582</guid>
      <author>Mark Hembrow</author>
      <link>http://forums.pragprog.com/forums/35/topics/304</link>
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      <title>ARTag SDK posted by Andrew Butcher @ Mon, 24 Mar 2008 04:00:15 -0000</title>
      <description>&lt;p&gt;I&amp;#8217;d like to see this for &lt;span class="caps"&gt;OS X&lt;/span&gt; too, it&amp;#8217;s why I bought the book.  The opengl_simple demo crashes on my MacBook Pro. Console says &amp;#8220;no permissions&amp;#8221; on the binary in the .app package. After fixing that, it couldn&amp;#8217;t find text_texture.ppm. Anyone else have the same problem?&lt;/p&gt;</description>
      <pubDate>Mon, 24 Mar 2008 04:00:15 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:304:2484</guid>
      <author>Andrew Butcher</author>
      <link>http://forums.pragprog.com/forums/35/topics/304</link>
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      <title>ARTag SDK posted by sky splawn @ Tue, 18 Mar 2008 21:01:39 -0000</title>
      <description>&lt;p&gt;&lt;span class="caps"&gt;OS X&lt;/span&gt; too!&lt;br /&gt;Im an anything but windows kind of guy :)&lt;/p&gt;


	&lt;p&gt;Sky&lt;/p&gt;</description>
      <pubDate>Tue, 18 Mar 2008 21:01:39 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:304:2461</guid>
      <author>sky splawn</author>
      <link>http://forums.pragprog.com/forums/35/topics/304</link>
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      <title>ARTag SDK posted by Erik Edin @ Tue, 18 Mar 2008 10:10:36 -0000</title>
      <description>&lt;p&gt;Thank you for the reply!&lt;/p&gt;


	&lt;p&gt;Is there a place to get the Linux version, too? I&amp;#8217;m a Linux only kind of guy :)&lt;/p&gt;


	&lt;p&gt;Erik&lt;/p&gt;</description>
      <pubDate>Tue, 18 Mar 2008 10:10:36 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:304:2459</guid>
      <author>Erik Edin</author>
      <link>http://forums.pragprog.com/forums/35/topics/304</link>
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    <item>
      <title>ARTag SDK posted by Stephen Cawood @ Thu, 13 Mar 2008 21:15:17 -0000</title>
      <description>&lt;p&gt;It is a glitch, and we&amp;#8217;re working on getting it resolved. Sorry about the hassle.&lt;/p&gt;


	&lt;p&gt;Until we get this sorted out, please use: &lt;a href="http://www.halobattleguide.com/drop/artag_rev2k_sdk_windows_1209.zip"&gt;http://www.halobattleguide.com/drop/artag_rev2k_sdk_windows_1209.zip&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Note that you don&amp;#8217;t need the &lt;span class="caps"&gt;SDK&lt;/span&gt; to run the compiled examples that come with the book download (available from this site), you only need the &lt;span class="caps"&gt;SDK&lt;/span&gt; to compile ARTag programs.&lt;/p&gt;


	&lt;p&gt;Steve&lt;/p&gt;</description>
      <pubDate>Thu, 13 Mar 2008 21:15:17 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:304:2442</guid>
      <author>Stephen Cawood</author>
      <link>http://forums.pragprog.com/forums/35/topics/304</link>
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    <item>
      <title>Recommended cameras posted by Stephen Cawood @ Thu, 13 Mar 2008 21:09:19 -0000</title>
      <description>&lt;p&gt;Hello Ken, the answer for Windows is any &lt;span class="caps"&gt;USB 2&lt;/span&gt;.0 camera. I&amp;#8217;m checking into the MacOS answer.&lt;/p&gt;


	&lt;p&gt;This book doesn&amp;#8217;t require a camera specifically designed for Augmented Reality. Those are generally for commercial use.&lt;/p&gt;


	&lt;p&gt;Steve&lt;/p&gt;</description>
      <pubDate>Thu, 13 Mar 2008 21:09:19 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:287:2441</guid>
      <author>Stephen Cawood</author>
      <link>http://forums.pragprog.com/forums/35/topics/287</link>
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    <item>
      <title>ARTag SDK posted by Erik Edin @ Sun, 09 Mar 2008 13:03:59 -0000</title>
      <description>&lt;p&gt;The ARTag &lt;span class="caps"&gt;SDK&lt;/span&gt; seems to be missing, at least at the moment. The site artag.net links to a page that exists, but lacks any &lt;span class="caps"&gt;SDK&lt;/span&gt; download links.&lt;/p&gt;


	&lt;p&gt;Maybe this is just a temporary glitch? Anybody has any alternative site for the &lt;span class="caps"&gt;SDK&lt;/span&gt;?&lt;/p&gt;</description>
      <pubDate>Sun, 09 Mar 2008 13:03:59 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:304:2410</guid>
      <author>Erik Edin</author>
      <link>http://forums.pragprog.com/forums/35/topics/304</link>
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      <title>Recommended cameras posted by Ken Pratt @ Mon, 03 Mar 2008 19:40:17 -0000</title>
      <description>&lt;p&gt;I should add that I am most interested in cameras that work with &lt;span class="caps"&gt;OS X&lt;/span&gt;.&lt;/p&gt;


	&lt;p&gt;I&amp;#8217;ve read about people having success with the &lt;span class="caps"&gt;PS2&lt;/span&gt; Eyetoy in AR (moreso than with webcams), but can&amp;#8217;t find any accounts of the eyetoy working with &lt;span class="caps"&gt;OS X&lt;/span&gt;.&lt;/p&gt;</description>
      <pubDate>Mon, 03 Mar 2008 19:40:17 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:287:2368</guid>
      <author>Ken Pratt</author>
      <link>http://forums.pragprog.com/forums/35/topics/287</link>
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      <title>Recommended cameras posted by Ken Pratt @ Mon, 03 Mar 2008 19:32:49 -0000</title>
      <description>&lt;p&gt;I&amp;#8217;m thinking about purchasing the Augmented Reality book and starting an AR project, but I&amp;#8217;m trying to price out cameras first.&lt;/p&gt;


	&lt;p&gt;What models do you recommend? The Point Grey Firefly MV seems to be the cheapest &amp;#8220;good for AR&amp;#8221; camera currently on the market, but at $300 it is still quite expensive for a recreational project.&lt;/p&gt;


	&lt;p&gt;Would the author be willing to post the excerpt of the hardware section of the book online? It would greatly help me in making a decision whether to buy a camera or not and hence whether to buy the book or not.&lt;/p&gt;</description>
      <pubDate>Mon, 03 Mar 2008 19:32:49 -0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:35:287:2367</guid>
      <author>Ken Pratt</author>
      <link>http://forums.pragprog.com/forums/35/topics/287</link>
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