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    <title>Pragmatic Forums | Posts in topic 'Feedback on the Beta book so far...'</title>
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      <title>Feedback on the Beta book so far... posted by Ed Burnette @ Mon, 15 Dec 2008 17:47:31 +0000</title>
      <description>&lt;p&gt;1. A previous version of the book relied heavily on organize imports but I got several complaints about that because sometimes Eclipse didn&amp;#8217;t find the right class. So in the end I just spelled them all out. By the way, you can find more info on Eclipse shortcuts at:&lt;/p&gt;


	&lt;pre&gt;&lt;code&gt;&lt;a href="http://refcardz.dzone.com/refcardz/getting-started-eclipse"&gt;http://refcardz.dzone.com/refcardz/getting-started-eclipse&lt;/a&gt;&lt;/code&gt;&lt;/pre&gt;


	&lt;pre&gt;&lt;code&gt;&lt;a href="http://oreilly.com/catalog/9780596100650"&gt;http://oreilly.com/catalog/9780596100650&lt;/a&gt;&lt;/code&gt;&lt;/pre&gt;


	&lt;p&gt;2. Perhaps I could have been clearer in this instance but here&amp;#8217;s what I&amp;#8217;m trying to accomplish. Detailed documentation about all the classes and methods like AlertDialog.Builder() is available online so I didn&amp;#8217;t want to rehash it in the book. What I&amp;#8217;m trying to provide is a feel for how all this stuff fits together and what you might want to use it for. I try to give you the least amount of info you need to start, and then elaborate on it later if necessary.&lt;/p&gt;


	&lt;p&gt;For example this has an array defined in resources. When you get to chapter 7 you&amp;#8217;ll see another array like that and I go into more depth about how Android uses the Adapter class to handle it. Then in chapter 9 you see a more complex Adapter example in the context of &lt;span class="caps"&gt;SQL&lt;/span&gt; cursors.&lt;/p&gt;


	&lt;p&gt;3. There&amp;#8217;s a nice long description at &lt;a href="http://code.google.com/android/devel/resources-i18n.html"&gt;http://code.google.com/android/devel/resources-i18n.html&lt;/a&gt; that has more than you probably wanted to know about resources. It says the files can be named anything (so colours.xml should work), however I recommend you stick with the conventions.&lt;/p&gt;


	&lt;p&gt;4. I&amp;#8217;m a big fan of seeing what you&amp;#8217;re building too, which is why I have so many screenshots, especially in the two graphics chapters. Sometimes due to layout issues the pictures have to float a page or two later than I&amp;#8217;d like to see them, but we try our best.&lt;/p&gt;


	&lt;p&gt;Thanks for your input, and I hope you enjoy the rest of the book.&lt;br /&gt;&amp;#8212;Ed&lt;/p&gt;</description>
      <pubDate>Mon, 15 Dec 2008 17:47:31 +0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:67:1559:6849</guid>
      <author>Ed Burnette</author>
      <link>https://forums.pragprog.com/forums/67/topics/1559</link>
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      <title>Feedback on the Beta book so far... posted by Ceres @ Thu, 11 Dec 2008 16:28:08 +0000</title>
      <description>&lt;p&gt;Just thought I&amp;#8217;d voice my opinion on the problems I have been having with the book so far:&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;I don&amp;#8217;t think you ever mention being able to auto-fill in the imports in Eclipse (cmd-shit-o on Mac) this saved me a bit of typing&lt;/li&gt;
		&lt;li&gt;On &amp;#8220;Starting a new game&amp;#8221; you start to just throw code at us without some detailed explanation as to why we are doing what we are doing. For example, the part about the &amp;#8220;New Game&amp;#8221; button and the AlertDialog.Builder object&amp;#8230; this entire section code is never really explained.&lt;/li&gt;
		&lt;li&gt;Although I read almost everything up until &amp;#8220;Starting a new game&amp;#8221;, there is never really a break down of when to put things into particular directories. You just tell us to put them there. For example, what kind of values belong in /res/values? Why was colors.xml put there? Can I rename it to colours.xml and get the same result? What other kinds of resource directories can be put into that directory?&lt;/li&gt;
		&lt;li&gt;During the 2D graphics part, it goes a long time without allowing us to see the fruits of our labor in the context of the runnable game. Might be due to the way the book is sectioned, but I think it would help to be able to see what we are building as we are building it especially when we are talking about graphics.&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;That&amp;#8217;s it for now, but I&amp;#8217;ll be posting more feedback as I go through more of the book.&lt;/p&gt;


	&lt;p&gt;Thanks for the great resource.&lt;/p&gt;</description>
      <pubDate>Thu, 11 Dec 2008 17:49:50 +0000</pubDate>
      <guid isPermaLink="false">forums.pragprog.com:67:1559:6768</guid>
      <author>Ceres</author>
      <link>https://forums.pragprog.com/forums/67/topics/1559</link>
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