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18 Aug 2011, 03:56
Rick Evans (2 posts)

To get TextMate to execute CoffeScript in TextMate, you must first create an xCode project in the same directory (using “CommandLine” project template).

This assumes you already installed the TextMate plugin from, and set the PATH variable in TextMate, as described in the plugin instructions.

21 Aug 2011, 18:07
Trevor Burnham (54 posts)

You shouldn’t have to do anything with Xcode… for the “Run” command to work, all you need is for TextMate’s PATH variable to point to the @coffee@ binary.

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