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18 Sep 2013, 16:06
Kevin Brothaler (48 posts)

Hi folks,

I’ve always been curious in finding out how difficult it would be to port the Air Hockey project that we worked on in the book into a platform-independent code base written in C, so that we can run the project not just on Android, but on other platforms as well. I also thought that it would be a good way to brush up on my C, as I haven’t worked with it much since my days at university. :)

In the spirit of learning more and seeing what we can do, I’ve decided to start a new series of posts over on my site about cross-platform development in C for Android, iOS, and even on the web by using a cool cross-compiler called emscripten. The series assumes that you’ve already read the book and that you have a basic level of knowledge in OpenGL ES 2 and C, so the focus is on writing the code in C and on making it cross-platform.

If you’re interested in learning more, you can check out the series at Developing a Simple Game of Air Hockey Using C and OpenGL ES 2 for Android, iOS, and the Web.



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