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02 Jan 2016, 01:06
Elfnor Cat (1 post)

I’ve taken some of the ideas from Mazes for Programmers and implemented them in python for Blender. This makes used of the Sverchok add-on for node based procedural geometry.

I’ve implemented the 2D version using a tile based approach.

In the 3d version each cell can have 12 neighbors; the 4 adjacent cells on the same layer, the 4 cells above these adjacent cells and the 4 cells below them. This configuration is good for marble runs and mazes to explore in a game environment.

The github repo has the python code, blender example code and a number of blender game engine demos showing how to generate endless game levels to explore with a third person player or marble run mazes to solve.

Thanks for a great book, next I hope to look at the weave mazes and maybe some unidirectional mazes using drop offs as well as ramps.

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08 Jan 2016, 16:44
Jamis Buck (30 posts)

That is really cool! Thank you for sharing; I love seeing what people come up with, like this. :)

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