Just thought I’d voice my opinion on the problems I have been having with the book so far:
- I don’t think you ever mention being able to auto-fill in the imports in Eclipse (cmd-shit-o on Mac) this saved me a bit of typing
- On “Starting a new game” you start to just throw code at us without some detailed explanation as to why we are doing what we are doing. For example, the part about the “New Game” button and the AlertDialog.Builder object… this entire section code is never really explained.
- Although I read almost everything up until “Starting a new game”, there is never really a break down of when to put things into particular directories. You just tell us to put them there. For example, what kind of values belong in /res/values? Why was colors.xml put there? Can I rename it to colours.xml and get the same result? What other kinds of resource directories can be put into that directory?
- During the 2D graphics part, it goes a long time without allowing us to see the fruits of our labor in the context of the runnable game. Might be due to the way the book is sectioned, but I think it would help to be able to see what we are building as we are building it especially when we are talking about graphics.
That’s it for now, but I’ll be posting more feedback as I go through more of the book.
Thanks for the great resource.