Hi, I’ve been working on a 2d iPhone game that has points moving across the screen, etc.. Things were going pretty smoothly in the simulator but then I loaded it up on my iPod Touch. Everything slowed down and became next to unresponsive… i.e. taps weren’t registered, the animation came down to a crawl, etc.. Does the iPhone/iPod have enough muscle to run a core graphics game or is my only option to rewrite everything for openGL ES, for which I’m completely clueless?
Thanks in advance